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The first rule to winning is to think you can win. If you don't give yourself a chance to win by thinking you're outmatched, then unless your opponent is a total buffoon, she's already won. Don't worry too much about class or your level differential. You must go into the battle thinking you can win or, if you're a healer, at least survive nike shoes indefinitely. It doesn't matter if you can actually win or not, especially when you're clearly outmatched, such as when you're many levels below your opponent. In such cases, your opponents already expect to win, so if you surprise them with some resistance or maybe even bring them dangerously low, then you will have put some doubt into their heads. As I mentioned last week, most griefers don't actually look for a challenge. So there, the most important rule: Believe you can win.


Hardware and connection


The harsh reality is that because World of Warcraft is a computer game -- an MMORPG -- your hardware and connection speed matters. You will need a computer that exceeds the minimum requirements of Wrath of the Lich King and, later on, Cataclysm. The game can be processor-intensive at times, and a hot processor simply bogs down and can sometimes create all sorts of havoc with your system -- anything from crashing the application to slowing everything down. If you want to put up a fight, the last thing you want is WoW crashing on you, which will leave your opponents a target that's running in place or standing still (basically, a free honorable kill).


It's no surprise that most avid PvP players invest in their hardware, simply because it's more critical than, say, handing the graphics output of a boss encounter. In fact, the regular event that demands the most resources in World of Warcraft both on the server and client sides is Wintergrasp, a PvP encounter. Tol Barad in Cataclysm will be demanding to your system, as well, albeit the map has been designed to spread players out.


One way to alleviate the demands of the game to your system is to set the video settings low. You won't need any of the fancy graphics to kill an opponent, so if your computer isn't up to snuff, then set your video quality to low, with the probable exceptions of View Distance, which allows you to see objects and opponents farther, and Projected Textures, which renders area-of-effect spells on surfaces. You should also turn down your resolution to 1x multi-sampling, which will make everything look jagged but will render much faster. Your game will look like crap, but you'll see a significant jump in your game's performance. Everything will feel snappier. Uglier, yes, but definitely snappier.


You will also want peripherals that do their job passably well, which means you might want to invest in multi-button mice. I highly recommend the Razer Naga, but basically any mouse that has more buttons than your basic two-button mouse gucci shoes should already help you access spells much easier than your keyboard. Likewise, you'll want a responsive keyboard that allows you to hit all the necessary buttons very easily. This means your most important spells should be within reasonable reach of your keyboard fingers (e.g., for smaller hands, keys 7 to = will be inconvenient). I went through a look a gaming hardware in a series of posts that took a look at options for gaming.


Equally (or perhaps even more important) than hardware is your internet connection. Because data is transmitted from your computer to Blizzard's servers and back again, the speed at which this information travels is critical. Let's say you have two players pressing a potential killing blow button at the exact same time; the player who has the faster connection will almost always get the upper hand. This is a sad reality for players in Asia such as myself or elsewhere who must continually contend with high latencies owing to the simple, incontrovertible reality that longer distances will translate to delays in relaying information.


A faster connection will help if only because it allows you to send more packets of data without getting constricted. If you play with a green latency bar or green screen icon (0-300 ms), you should be good. Yellow (301-600 ms) will probably see some delays in your spells, and red (601+ ms) will render you unable to compete at the highest levels. At yellow and red latencies, you will even have problems targeting because the information you are getting will no longer be real time. For example, with a high latency, you will be receiving late data such that your targets may no longer be in the same place that they are currently. Melee classes will receive common errors such as "target is too far away," despite being right on top of their opponents on their screen.


Here's the kicker: Players who have poorer-quality connections will have to adjust. Your opponents will not know -- and will not care -- if you're suffering from a high latency. In fact, they'll probably take it as an invitation to take you to town. So adjust. Melee classes will need to learn to move in a particular way such as to ensure optimal wow gold contact with their opponents; this means taking advantage of lateral movement and strafing very often. Combat in close quarters is good, such as the tunnel in Warsong Gulch, because it minimizes instances of erroneous targeting. Ranged classes have far greater room for error because of automatic targeting and range. Once you have gotten used to the nuances of a high latency, you'll perform even better when you luck out on lower ping because your spells will go off and land all that faster.

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victors79
=Accès à l'Arcatraz : nike shoes
Posted September 5, 2010 by victors79

Si vous désirez vous aventurer dans l'Arcatraz, la 3e instance du donjon de la Tempête, il va falloir travailler sur la clé.


Une seule clé suffit pour faire entrer tout un groupe dans l'instance, et si vous n'avez pas de clé, il suffit d'emmener un voleur suffisament tiffany compétent en crochetage (350) et le tour est joué. Mais vous voulez sûremen savoir comment avoir une clé pour vous, pour votre collection.


Pour commencer la quête, rendez-vous au Raz-du-Néant. Dans la Zone 52 très exactement. Là, le Traqueur-du-Néant Khay'ji vous demandera d'aller faire un tour dans les ruines d'Arklon, pas trop loin du village.


Vous devrez y récupérer un artefect cristallin qui est malheureusement entre les mains d'Ekkorash l'Inquisiteur, un démon local. Il n'est pas très fort, et vous vous en débarasserez facilement tout seul. Khay'ji vous emandera ensuite d'aller au Monceau, qui n'est pas non plus très loin, et de tuer les éthérés qui s'y trouvent afin de leur voler une dizaine d'insignes Zaxxis. Bien entendu, vous devrez en tuer bien plus que 10 pour avoir le compte, mais ce n'est pas vraiment un problème.


Une fois la tâche accomplie, retourner voir Khay'ji pour le suite de votre travail. Il vous demandera de retourner voir les tiffany jewelry éthérés por tuer leur chef Nesaad. Une fois la quête faite, continuez la série qui vous mènera jusqu'à l'Eco-Dôme voisin, les Terres Médianes, où vous devrez rendre service à Gahruj en récupérant ses caisses d'équipement topographique.


Rien de bien compliqué, cette fois il faudra vous rendre à la manaforge Duro à l'est et reprendre les caisses aux Elfes de Sang qui s'y trouvent, mais ça vous vaudra une audience avec le Prince-Nexus Haramad à Foudreflèche. Hâtez-vous !


Dans la ville de Foudreflèche, l'image du Prince-Nexus Hamarad vous donnera une quête, qui consistera à trianguler la position d'un cristal dont il es question dans une ancienne légende Draeneï. Utilisez l'appareil qu'il vous confie pour truoverl es deux premiers points de triangulation, puis une fois le cristal localisé avec précision, allez le récupérer. Attention, le démon qui l'a en sa position n'est pas du genre à plaisanter, emmener quelques amis, la quête est classée Elite.


Livrez ensuite le cristal à Shattrath, comme il vous l'est demandé, pour obtenir une première récompense bien sympatique, auprès d'A'dal. tant qu'il vous a sous l main, ce brave Naaru va vous proposer de fabriquer la clé de l'Arcatraz que vous nike shoes convoitez tant. Pour celà, il faudra les deux moitiés de la clé, l'une étant sur Brise-dimension dans la Botanica, et l'autre sur Pathaleon le Calculateur dans le Mechanar, les deux premières ailes du donjon de la tempête. Il faudra donc vaincre ces deux boss, et vous aurez enfin votre clé! Ouf!

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victors79
=La Toundra boréenne : jordan shoes
Posted September 5, 2010 by victors79

La vaste Toundra boréenne s’étend à la pointe sud-ouest du Norfendre, le continent glacé également connu sous le nom de toit du monde. Ces derniers mois, la Horde y a établi une présence dominante avec la fondation par le jeune et téméraire Garrosh Hurlenfer de la robuste forteresse orque qu’est le fort des Chanteguerres.

Peu après son arrivée, la Horde a rencontré les roharts, une race de pêcheurs nomades rappelant les morses. Les deux groupes jordan shoes ont depuis tissé des liens, et la Horde a juré d’apporter son aide à ses nouveaux alliés tant qu’elle le pourra. Garrosh et ses troupes orques ont également découvert les énigmatiques taunka, une branche ancienne de la race taurène que l’on croyait jusque-là perdue pour toujours.


Au-delà de la vallée de la Faille de l’ouest, qui sépare la toundra de la région montagneuse de Frimarra, des explorateurs ont récemment observé une activité accrue sur un site magique connu sous le nom de Nexus. Niché dans la vallée de Frimarra, le Nexus est une colonne d’énergie magique entourée d’anneaux recouverts de terre en lévitation. Ce site antique avait été créé par le Vol bleu, et de nombreux aventuriers attribuent cette activité accrue à la réémergence de l’Aspect dragon bleu, Malygos. Les habitants de la région ont également noté un regain de tension entre les membres du Vol bleu, tout particulièrement en ce qui concerne l’utilisation de la magie.


 L’Alliance a également établi une présence plus réduite dans la toundra. Les deux factions se préparent à lancer une offensive contre le roi-liche et ses armées de morts-vivants, mais elles doivent d’abord s’occuper de la menace jordan shoes la plus immédiate : les nagas. Cette sinistre race serpentine utilise d’énormes générateurs pour faire fondre les glaciers et calottes glaciaires environnants, menaçant d’inonder la région entière.


L’Alliance et la Horde ont entrepris un très long voyage pour gagner Norfendre. Et pourtant, pour ces pionniers intrépides, les véritables défis sont encore à venir.


Parce que j'ai zappé de l'enlever, bêtement ^^

J'ai pris la quête, puis j'étais tellement pressé de visiter le nouvel Azeroth que j'ai pas pris la peine de le virer, ni d'enlever l'interface (chose qu'on me reproche assez souvent tu noteras)


Et puis c'est vrai que comme moi, l'interface ou ce genre d'affichage ne me dérange pas, j'ai pas pensé à le virer pour les autres.


D'ailleurs, à ceux qui se plaignent, ces screens étaient initialement réservés à mon forum WaoW et à ma guilde, alors venez pas vous plaindre de l'interface quand je viens quand même tout partager avec vous.


Franchement je préfère largement avoir ce genre de screen que des screens sans rien.


Je trouve dommage qu'on ait pas plus de screen avec interface + personnage visible à l'écran. Ce genre de screen ed hardy nous permet quand même de mieux s'imaginer comment va etre l'extension que des screens sans interface totalement insipides parfois.


Je ne joue jamais sans interface 

Les screenshots sans texte c'est bien pour faire photo souvenir, mais pour nous montrer le jeu tel qu'il sera, je préfère avec les textes moi aussi.

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Mit World of WarCraft: Cataclysm werden die Gilden die Chance haben, spezielle Stufen (Perks) aufzusteigen, was in etwa mit einem Gilden-Level gleichgesetzt werden kann. Das Maximum liegt bei 25. Pro neuer Stufe bekommen christian louboutin die Mitglieder neue Fertigkeiten bzw. Spezialboni (automatisch) verliehen. Durch allerlei Aktivitäten wie Questen, Bosskills, PvP-Siege, Stufenaufstiege, Ruf-Steigerungen, etc. der Gildenmitglieder erhöht sich schrittweise die Gilden-Stufe. Die ursprüngliche Idee mit dem Gildentalentbaum wurde hingegen verworfen und durch dieses lineare System ersetzt. Die Entwickler haben sich wohl gedacht, dass es unfair wäre, wenn nur der Gildenleiter entscheiden könne, wie die Gilde weiterzuentwickeln sei. Folgende 25 Perks sind angedacht und in der Beta-Version bisher verfügbar:


    * Stufe 1: Fast Track (Rank 1)

      Experience gained from killing monsters and completing quests increased by 5%.


    * Stufe 2: Mount Up

      Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.


    * Stufe 3: Mr. Popularity (Rank 1)

      Reputation gained from killing monsters and completing quests increased by 5%.


    * Stufe 4: Cash Flow (Rank 1)

      Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.


    * Stufe 5: Fast Track (Rank 2)

      Experience gained from killing monsters and completing quests increased by 10%.


    * Stufe 6: Reinforce (Rank 1)

      Items take 5% less durability loss when you die.


    * Stufe 7: Hasty Hearth

      Reduces the cooldown on your Hearthstone by 15 minutes.


    * Stufe 8: Reinforce (Rank 2)

      Items take 10% less durability loss when you die.


    * Stufe 9: Chug-A-Lug (Rank 1)

      The duration of buffs from all guild cauldrons and feasts is increased by 50%.


    * Stufe 10: Mobile Banking

      Summons your guild bank. Instant, 1 hr cooldown


    * Stufe 11: Mr. Popularity (Rank 2)

      Reputation gained from wedding dresses killing monsters and completing quests increased by 10%.


    * Stufe 12: Honorable Mention (Rank 1)

      Increases Honor points gained by 5%.


    * Stufe 13: Working Overtime

      Increases the chance to gain a skill increase on tradeskills by 10%.


    * Stufe 14: The Quick and the Dead

      Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.


    * Stufe 15: Cash Flow (Rank 2)

      Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.


    * Stufe 16: Guild Mail

      In-game mail sent between guild members now arrives instantly.


    * Stufe 17: Everyone's A Hero (Rank 1)

      Increases Heroism points gained by 5%.


    * Stufe 18: Honorable Mention (Rank 2)

      Increases Honor points gained by 10%.


    * Stufe 19: Happy Hour

      Increases the number of flasks gained from using a flask cauldron by 100%.


    * Stufe 20: Have Group, Will Travel

      Summons all raid or party members to the caster's current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown


    * Stufe 21: Chug-A-Lug (Rank 2)

      The duration of buffs from all guild cauldrons and feasts is increased by 100%.


    * Stufe 22: Bountiful Bags

      Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.


    * Stufe 23: Bartering

      Reduces the price of items from all vendors by 5%.


    * Stufe 24: Everyone's A Hero (Rank 2)

      Increases Heroism points gained by 10%.


    * Stufe 25: Mass Resurrection

      Brings all dead party and raid members aion kinah back to life with 35 health and 35 mana. Cannot be cast when in combat. 64% of base mana, Unlimited range, 10 sec cast

Some clarifications and new information on the talent tree changes have been streaming in over the weekend. Additionally, there has been a ton of speculation aion kinah on what exactly the new talent trees will look like and a bunch of templates from tools are floating around. It's important to remember that these are not the official talent trees!


The new trees will be released with the next build of the beta client, so rest assured that as soon as they're out you'll have them.


Originally it was difficult to understand based on the wording from the Blizzard posts how exactly the starting abilities would work for the new talent trees. That's been made clear now.


When you lock into a talent tree at level 10 you will be automatically given a special tree-defining ability. Mortal Strike for the Arms Warrior tree, Mutilate for Assassination Rogues, etc. This ability will be automatically given to you as soon as you select your tree, so you don't have to spend talent points on it. This also means that that ability will be off-limits to all other specs of the class. This means if you want the special ability for that tree you'll have to select that tree and invest at least 31 points in it.


This will significantly simplify the process and will effectively end the phenomenon of cross-tree speccing which seems to be a goal of theirs. Specs like the Rogue favorite of 44/2/25 will be gone as will the ability to access powerful talents deep in other trees. Blizzard posters have said that each spec will be balanced around the assumption that they will be going without significant investment in other talent trees.


Preparation and Soul Link were talents that were singled out as something that Blizzard will have to balance the classes without. However, they retracted gucci handbags the statement about Soul Link and said it will be available via cross speccing. It's all so confusing!


Things are obviously in extremely early development on their end as even their experts can't seem to give a straight answer on what exactly we should expect, this just underlines what a sweeping change this talent modification is.


Ghostcrawler had this to say about the new talents:




They aren't all abilities. Most of the trees have say 4 or so active abilities in addition to the one at level 10. This is pretty consistent with live (an 11, 21, 31, 41 and 51 "clicky" ability).


The first couple of tiers have mostly simple talents. This is because you just don't have a lot of abilities at level 10, rotations are simple, stuff tends to die fast, and we don't want to overwhelm new players (including experienced players trying a new class). We also have to provide a lot of sub-spec potential in these trees.


Beyond that, things start to get more jordan shoes interesting and you see the talents that do procs or mechanic changes. There are more 1 point talents now, typically those that give raid buffs.

This is consistent with their statements that they want talents that are fun rather than stat boosters, but fun talents and wild procs are also much more difficult to balance. We will have to see what they come up with when the beta is updated!

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